Showing posts with label Barunn. Show all posts
Showing posts with label Barunn. Show all posts

Tuesday, March 23, 2010

Discipline

female_priest I found myself in a strange situation this morning, when, for some weird reason, some guild mates of mine began to speak condescendingly about discipline priests. The thought of the day was that we (I say “we” because discipline is a favorite, chosen spec for my priest healer) are not very viable for Icecrown Citadel because our heals are weaker compared to others. Is this truly the mentality among current gamers?

Perhaps this is just something born from ignorance and only a phenomenon in my current guild. I do hope, but in case it isn’t, I thought it would do well to iterate more closely on the benefits on having a discipline priest in your raid.

As a whole, discipline priests operate somewhere between tank and raid healers, as our abilities lend a helping hand to both of them. The first and obvious benefit is the proper use of PW:S. One discipline priest can easily sustain shields on a 10-man raiding team, starting with priority on tanks and then rest of the raid. It does not look sexy on recount but when it comes down to it, those shields mitigate a lot of damage. For two tanks, the priest can also sustain three stacks of Grace, each, which vastly improves the amount of heals the paladins can put on them. With bosses like Festergut, a single tank holding two of the Blood Princes, or 3rd phase of Professor Putricide, this can easily be a lifesaver. The stacks are easily applied with a single Penance per tank, and quickly reapplied with a single Flash Heal.

Speaking of which is the number one healing spell for our spec and is equally useful to helping out the paladin, when the tanks are taking big hits, or the raid healers when the whole takes chucks of damage. To this we can add Renew and Prayer of Mending that can be maintained to help out whenever possible and off cooldown. To add to all this, our spells also produce useful buffs like Renewed Hope and Divine Aegis.

Also what other healers lack, are useful cooldowns that can be applied to both the raid and thanks. First is Power Infusion, which is just as useful for yourself, or another healer, in case of an emergency or can be used for warlocks or mages when entering burn phases. Basically it acts like a 1-man Heroism. Last, but certainly not least, is Pain Suppression; an extra tank cooldown to save them when big hits keep landing and everything else fails.

When it comes to mana management, we rarily have issues. Like paladins, we have large mana pools and good measures in place to replenish it. In a 6 minute fight, I have squeeze off two Shadowfiends, if properly timed and in case I still risk running low, I can use Hymn of Hope.

So, what do you think? Does all of this sound completely useless? I think the lack of respect for discipline priests stems more from simply lack of understanding. We are, almost without exception, at the bottom of the statistics and a poor experience with a bad discipline healer can easily put you off. It is one of those specs that is more difficult to master – the same way that death knights and warriors are harder to play than paladins tanks.

I should maybe spend more time on my priest, considering this and just letting my guild mates see the benefits of my spec in action.

Monday, November 16, 2009

Priest Transformed

It has been a long time coming, but finally my priest has arrived in Northrend. The relief is tangible after a long haul in vanilla and Outland. The last was not as bad, but still frustrating enough. I have said it before and I will say it again, the best feature about Cataclysm, World of Warcraft's next upcoming expansion, is the fact that much of the vanilla world will be remade entirely. Personally, I cannot think what really is worse about playing this game, than leveling alts through useless content.

Sure you get quest rewards, you can do dungeons, you gain professions and all that, but in the end, 95% of it is pointless and you can do without. Just spam quests as fast as you can and break through it into greener pastures. Only in Northrend, does it finally start making sense, as the gear and rewards you get begin to not only look good, but also provide a useful function.

Anyway, enough about ranting. Achn has made it to Northrend and the fun has really started. You may have also noticed that he has gone through a serious transformation; not only his name but exterior has been altered. Achn is no more, and instead before us, is Barunn, son of Ironforge. I made the decision for the race change primarily because I wanted the dwarf casting animations, which are way cooler than that of a human. Made me sad to see Achn disappear, but I am still happy with the end result.

So much has changed, but for the better I think. Me and Ylinya, whom have since the beginning, leveled together, have already started our first dungeons, Utgarde Keep and Nexus. So far, everything has gone swell and we are on our way to max level. For me, Northrend has again provided with a play challenge, much like when doing Outland dungeons did. I have reached such spells as Prayer of Mending and Penance, both high end and only now, finally getting to use them, does the class seem to truly come together.

It is a fun experience to go through and I imagine, once heroics become involved, the game will again change to a certain extend. We will see, just how much, one we get that there.