Tuesday, July 14, 2009

Argent Daily Guide

Surprisingly, I have been giving tips about completing the Argent Tournament dailies to a few people in the past couple of days. The biggest problems seem to be the jousting fights, against both the scourge and champions, with many wondering what the good tactics are. So, instead of repeating myself, figured it was worth typing it down. Here, I will give you a brief tour of my morning daily run, however, remember that it assumes you are both a miner, jewelrycrafter, and of course able to do the champion dailies. So, if you are not, just skip those parts.

Journey starts at Dalaran, where I quickly pick up my jewelrycrafter and cooking dailies - with luck, it is a quest I can complete on the way. Next I hitch a ride to the tournament grounds where I pick up the following daily quests:
First things first, arm your lance, pick up a steed, and head to The Ring of Champions. The simple rules of jousting is to knock your opponent's shield down with throwing spears, while keeping your own up. Once he is down to one or less, charge him. Of course, never start a fight without full health and your own shields up to maximum.

If you are used to fighting valiants, know that against champions you have to maneuver a lot more. They are faster and hit harder, but the same pattern still exists. Essentially, they will give you chase, periodically breaking off to a distance, from which they will throw spears and quickly charge you. However, they are slower than you, so keep your distance before they break off, evade and throw your spears a couple of times. This should bring their shields down and you can charge yourself, either when they prepare for their own, or before.

The best tactic is actually charge them right before them and remain in close quarters, while buffing your shield and preventing them from charging at all. Couple of seconds after, they will abandon their tactic and give chase again. Repeat four times and your first daily is done.

The Dead Dragon
Next, mount your gryphon and head west, to around 45 by 31, near the Shadow Vault. Follow the mountain range towards the location and pick up any ore that you happen across. The mountains have a lot of nodes, so do not discard it. On site, you will take down the flying, undead dragon. This can actually be soloed, if you have some gifted gear, though if you are unsure, do a quick shoutout in General chat, you should rarily have trouble finding a friend or two who are on the same quest.

In a group, you do not need a tank, or healer. Just two DPS can engage the dragon and burn him, and his henchmen, down. When soloing, I briefly buff with some food, blow my Horn of Winter, and as the dragon is coming from around the corner, summon my Army of the Dead. Do not be ashamed to burn cooldowns, it is what they are for, and in the end, the fight is very brief.


Paladins should have no trouble soloing the quest with their bubbles and healing spells. I have also heard of non-plate wearers being able to do it, including shadow priests and mages, but since they are not my forte, cannot provide help how to accomplish it, and like I said, if you are unsure, get a group. It is a social game after all.

From there, head south to 45 by 49. You will see ghostly, humanoid enemies here, moving in packs and under the leadership of scourge spellcasters. Engage them and quickly dispatch 15 of them, and you will have complete both Threat from Above and Taking Battle to the Enemy.

The Citadel
The next battlefield will be just south of Corp'rethar. This time, follow the eastern mountain slope south on your way, because there are several spawn points near each other. You will find a small Argent Crusade post just after the horrow gate, so equip your lance and grab a horse, it is time to lay waste to the enemy. Kill the flying gargoyles on your left and right as you ride south. You will need to spear them from the air, however do not bother with a shield; they will knock it down and still do almost no damage.

Next, you will see death knights, both commanders and lieutenants, on a slightly sloping ground. I highly advice to fight them one by one, although the lieutenants are the easiest. Do not even think about the foot soldiers. They will fall if you as much as cough in their direction. As always, engage with a full shield and health. Anything less, is probably stupid.

The lieutenants go down fairly easily; begin the fight with a charge and immediately escape to a distance before they can react. Be aware not to run into additional forces, or you will be overwhelmed. Quick turn, throw spear and continue to evade him. Repeat and after a couple of spears, the lieutenant goes down.

The commanders are tougher and unlike the last one, start off with your spear, at max range. Before the spear lands, retreat from him, keeping at a distance, running back and around him. Turn and throw another spear as soon as possible and charge when his shield is in one or less. The fight is faster phased than the champions and you are best simply evading him. Do not bother to buff your shield in between throws. You might even aggro a scout, but do not panic.

I have had three scouts on me and still being able to burn the commander down. Simply evade and charge him. When you are not charging, you should be throwing spears, always on the move. In the end, the fight should go smoothly after some practice. You need to kill one commander, five lieutenants, and ten scouts, before you can call it a day.

By now, you have completed all the quests that reward champions seals. So, if you have no cooking or jewelrycrafting dailies, nor felt like taking the goblin tasks, you can now fly back to the tournament and return the quests. For me, the journey continues to the Crystalsong Forest.

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