Monday, February 22, 2010

Battlegrounds Refreshed

There are only two primary aspects to the coming 3.3.3 patch; class upgrades and battleground changes. Specifically, the patch notes are promising a very exciting change to how honor is rewarded. The first one, my favorite, is the fact that you will be earning a lot more honor in battlegrounds, from here on out, or at least, moderately more than you did before. If you are on the winning side, you have a chance to earn oodles of it and even if you lose, you can earn as much, by average, the winner currently earns, as you can see from the screenshot below.

Eye of the Storm Statistics

This is really awesome and I do not use the word lightly. Currently, it is a complete pain to gear up a character for PvP. It is almost as if, while concentrating to give us new emblems, tiers and raids, Blizzard slightly forgot about this aspect of the game. It is easy enough to farm heroics and get a very good PvP armor set, but sadly that is not even half the picture. You are still missing chucks of gear and from there on, you are stuck gaining honor to buy pieces that can cost between 30k-60k honor.

Doing the math, on the winning team you will currently earn around 1k-1.5k honor, and that is only if your team does well. However, if your team loses, you are probably on around 500-700. To make things further frustrating, your success depends heavily on the rest of your team. Even if you are a glorified PvP guru, if your team does poorly, so do you.

To also help along with the process of doing battlegrounds, Blizzard is giving us the random battleground finder, which works almost identically to the random dungeon finder. Doing random battlegrounds just earns you extra honor, instead of emblems. Speaking of which, Blizzard has also promised to remove battleground marks of honor from game. Although, this has not yet been implemented on the PTR servers. At least as of yesterday, I was still given my marks of honor and the PvP vendors do not seem to have had their inventories changed yet.

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