Monday, February 1, 2010

Loot System: DKP

Got around to check the latest weekly mormot from Lore this morning and figured I would bring this up myself. Unlike him though, this is not an overview of various system, rather I felt would be beneficial to explain how DKP works in Pro Finlandia; the guild that my main character is a part of.

So far, it is a rather unique from what I have seen and it works great. Like one of the variations that Lore mentioned, in this DKP system everything has a set price; tier pieces cost 65 dkp, 2H-weapons 65 dkp, epic mounts 100 dkp, etc. Everything is properly prized.

In turn, dkp is gained with small tidbits; 1 dkp on time bonus, hour bonus 1 dkp, etc. It might not sound like a lot, but the gist of the system is that you can bid on an item, even if you have no dkp. Let me explain – if you have 30 dkp and you bid on a tier piece. That will make your total dkp –35 = 30 – 65. So, you can actually have less than zero dkp. This means that you can always bid, but ofc, the lower your dkp goes, the less likely you will win the bid.

At first glance it seems ridiculous, but actually works beautifully. After all, in the end, it does not matter if you have below zero dkp. The system stays in balance because as usual, the more you spend, the lower you go. It prevents spite bidding and usually prevents anyone from gaining so many dkp that they can bid whatever they want.

This last feature is ensured at the beginning of each new tier patch, when all dkp is nulled and we all start over, so that in between tier patches, no one can gather up ridiculous amounts of dkp. It is fast also very fast because there is no bidding circus; anyone who wants an item just types “bid” and the loot master checks who has the most dkp.

Of course, all guilds have different needs, but this works for us and in my opinion, is really great.

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