Showing posts with label Legendary. Show all posts
Showing posts with label Legendary. Show all posts

Friday, November 20, 2009

Shadowmourne Released

Blizzard has finally released some concrete information about this new legendary weapon, known so far as Shadowmourne. The first thing that became available was small preview of the item's lore and hints of how the weapon would actually be crafted, itself alone a fair epic in nature. We were giving three of these clues, and although not very specific, it hints to the line of questing that goes into a legendary weapon.

"... Shadowmourne must be hewn from piles of impure Saronite; the hardened blood of the Old God, Yogg-Saron treated only by master metal-shapers."

There are several clues here, one which is the obvious that whatever "impure saronite" is, it must be taken to Ulduar and somehow interact with the last boss, Yogg-Saron. Much the same way that Val'anyr had to be thrown into Yogg's mouth before slaying him. Perhaps saronite is imbued with Yogg's blood or yogg's blood is just another component. The words "master metal-shapers" might just be a NPC smith in Dalaran, but could also mean that you will need a fellow guild member to forge the components together, either a grand master miner or blacksmith.

With the weapon itself forged, we have this:

"... it is vital that Shadowmourne be drenched in the souls of the most potent servants of the Scourge"

To me this seems very self-explanatory; just go ahead, armed with the weapon, behead enemies in the Icecrown Citadel raid instance. The fact that it mentions "most potent servants" suggests that you have to slay an X amount of raid bosses. How many or what the exact process is, I cannot say.

"... Shadowmourne is to be adorned with fragments of the Frozen Throne."

Again, as the last step, very self-revealing prerequisite, in which you must face Arthas at the last chamber of the instance, and defeat him - multiple times, since "fragments" is in plural. And then, finally in the end, from all the trouble, you will eventually be able to receive Shadowmourne as a just reward. As a level 284 item, it will most likely last you a very long time. Way into the next expansion.

Sounds definitely worth the trouble to me.

Monday, October 5, 2009

Shadowmourne

I consider myself fairly up to date on what goes on in the World of Warcraft workshop and was, among, without a doubt, millions who were reading the news from last Blizzcon, as they were flooding the internet. Yet I still completely missed news of this new legendary weapon. For me, it came completely out of the blue as I stumbled upon it by just sheer accident.

So what is this sword exactly? Information is very scarce at the moment. No stats have been released yet but we do know that it is a two-hander axe, aimed at melee classes. This means primarily warriors, paladins, and death knights (both dps and tanks). While it could possibly be wielded by other classes, Ghostcrawler has iterated (source) that the stats will favor the above classes.

It will be available in the Icecrown Citadel, the same way that Val'anyr, Hammer of Ancient Kings was available from Ulduar. Myself, I wonder about the name of the weapon. It sustains a striking resemblance to the Lich King's signature weapon, Frostmourne. I hope there is some rational lore attached to the name, for otherwise it is an uncomfortable recycling of ideas. By all means, I am thrilled that there is a legendary melee weapon coming out, as the last one was clearly a caster weapon, but will feel like a slight cheat if it is just a makeshift version of the real thing.

Some people point out strongly that the legendary weapon from Icecrown Citadel should have been Frostmourne itself, but I strongly disagree, as do most who care at least a tiny bit about the game's lore aspects. To allow it to be fallen into player hands would mean that it would have to be defined into logical parameters would only demean and weaken it, reducing it to "just another legendary" since it obviously could not corrupt the player character the same way it was responsible for creating the most iconic villain in the game.

No, no, no I say. Frostmourne is unique because it is undefined and its powers a mystery to us. It belongs in the possession of the Lich King, where it maintains its power and provides us with an unforgettable gaming experience.