Showing posts with label Obsidian Sanctum. Show all posts
Showing posts with label Obsidian Sanctum. Show all posts

Sunday, July 12, 2009

Missed Opportunities

One thing I always had to lament, is the fact that I came to the raid scene behind most people that I now spend my time raiding with. Actually, when I began to play World of Warcraft, I did not even care about raiding; just too many bad stories and stupid people that you have to deal with, if you wish to do good on that field. But then, as often happens, circumstances change and I found myself gearing up, but now, I was seriously behind.

As Ulduar came out, I was still doing casual raids in Naxxramas and while that was a whole load of fun, it did mean that I began to miss on a lot of content. Now I have made it to Ulduar, in a guild I like very much, that raids often and does so with some amazing people. However, I still have not done all that they have and naturally, it is really difficult to persuade them come along for "old" content.

One such is Sartharion, which I can happily report, went down with the one drake just the other. Most of you who have done, know it as a very easy fight, which it is but surprisingly a lot do not succeed at it. Many casual guilds, despite being able to run most of 25-man Naxxramas, cannot succeed at bringing Sartharion down with any additional drakes and the same goes for PuGs. So imagine my joy when I ended in one, extremely proficient group that brought the wyrms down with the first, flawless go.


The only real tactical difference to dealing with the drakes, is the position of Sartharion and having an extra tank. Yes, it can be done with two tanks, but in my opinion, it is simply less grief if you go with three tanks; one tanks Sartharion, one tanks the drake, and the third keeps the adds in check, while the dps burns the drake down. As always, all should the fire walls and burn cooldowns as quick as possible, for healing three tanks does take its toll on the healers.

The drake should go down fairly quickly, after which dps should move to kill the adds and then continue the encounter as ever before. If you can bring the drake down and control the small drakes, you are home free. There is nothing else to the encounter.

Another encounter, a real boogyman for many, is Emalon in the Vault of Archavon, perceived to many as a difficult fight, when in actuality the battle is extremely simple. Long story short, the tanks pull the mobs and Emalon himself apart from each other. One to the right and the other to the left side of the room. Initially DPS should head for the boss and wait for two primary abilities; Lightning Nova and Overcharge.


When he begins casting lightning nova, DPS should head out of range. On 10-man version, only has an effective 20-yard range. On 25-man it cannot be outranged, but distance mitigates the damage done. If you are melee, you will probably only barely make it back to the boss, hit a couple of times before Overcharge comes and at that point, you should head to the adds. If you have DBM, the addon will mark the add that has been overcharged and it needs to be killed in 20 seconds or the raid will wipe.

From there the encounter just goes around and around until the boss dies. However, you need good dps to bring the add down in 20 seconds and it is often the part that scares people. However, last night on 25-man, we beat it easily with only a handful of dps between 3k and rest below, so the encounter is a lot less merciless than given credit. Most DPS who can do 25-man Naxxramas, or has even good 10-man gear from the same instance, should be able to do it.

Wednesday, June 17, 2009

Show and Tell

Greetings my readers. I do apologize for the lack of updates but it has been quite a ride, almost since the beginning of last week. A lot has happened and many changes have occurred. The most, probably in our guild at Performance but now it seems to finally have settled and we can be on our merry way, to continue our progression in 25-man content.

On a very personal front, a slew of achievements have come my way, several which have been long due to be honest. We started from 10-man Naxxramas and after plowing the first four quarters of the instance with practiced ease, we were ready to take on Sapphiron. Not surprisingly, it took us only one wipe to get the hang of it and after that the undead dragon proved a small challenge.


Kel'thuzad was refreshingly a much bigger challenge, though only technically as he goes through the various phases. In fact, by my observation bosses with are often ones that require more practice to bring effectively down and the lich sure gave us a run for our money. But in the end, after mastering adds and positions, was time to finally lay the creature to rest.


Of course, 10-man is not the only place we have done fabulous progress now. As a guild, Performance, we have completed both of the first quarters, arachnid and plague with little difficulty, although for some of us it was a first time. Military evades us with the lack of priests for Razuvius but Construct was easy picking until we met Thaddius.

Last but not least, Sartharion fell infront of the firing line during a short excursion, after a long night in 25-man Naxxramas. We only had 20 members left but to our surprise, few of us hardly noticed until Heroic: Less is More flashed on our screens. Have to admit, we felt pretty after by that time.


I believe that is enough of show and tell for the day. Next stop, if I had to take a guess, pressing deeper into 25-man Naxxramas and taking on Sartharion with drakes this time. Heck, who wouldn't like a chance to roll for the Reins of the Twilight Drake ;)

Monday, April 27, 2009

So the Mighty Have Fallen

In the immediate spirit of Ahn'Qiraj, my first stab at the mighty Sartharion dragon with a 25-man crew has yelded success. The dragon and his minions were defeated with relative ease. Our group simply plowed through the three drakes and Sartharion prooved very little challenge in the end. Healers were at the top of it and dps rained death within the dragon's den.



Was outrolled on all relevent loot, but nevertheless, was a memorable fight. Is there anything that the sons of Alliance cannot defeat?

Of course not!